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1. TRACER AMMO - in Player Features and Ideas Discussion [original thread]
The game currently, for most Amarr BS Pilots has led to the inevitable choice of either Tnaking or Damage. They simply do not have enough mid slots for anything else. Most Caldari can agree that the Non-missile HPs are rather useless, exept for fe...
- by Skull Bunny - at 2005.08.25 19:36:00
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2. NPC action at Planets - in Player Features and Ideas Discussion [original thread]
I like that idea. nothing really new to impliment, but it would give the game a much better RP feel. Keep up the good work.
- by Skull Bunny - at 2005.08.25 07:32:00
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3. TRACER AMMO - in Player Features and Ideas Discussion [original thread]
Good Input. However, that would make it a projectile ammo type only. Either a hybrid and laser equivalent be made as well, or not at all. I think ammo thats useful for more than just damage is a great idea. For example, a non-explosive Nuclear ...
- by Skull Bunny - at 2005.08.25 05:27:00
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4. TRACER AMMO - in Player Features and Ideas Discussion [original thread]
Originally by: Noriath If anyone in your fleet is shooting anything else then the called target you're not much of a commernder. The ship on your side that's being shot at is the one that's blowing up right in that instant. Some time...
- by Skull Bunny - at 2005.08.24 04:55:00
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5. See this CCP!!! lvl 5 bonus attribute to all skills!!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Skull Bunny on 22/08/2005 20:54:30 Double Posts 4 teh Luze!
- by Skull Bunny - at 2005.08.22 20:54:00
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6. See this CCP!!! lvl 5 bonus attribute to all skills!!!! - in Player Features and Ideas Discussion [original thread]
Im sorry, but i have to disagree. Forever, the advantage of flying a ship at level 5 is that you get the advantage of flying a ship at 5% better than most other pilots. If a GankGeddon pilot has LVL 5 in: Amarr BS, all reletive Gunny skills (inc...
- by Skull Bunny - at 2005.08.22 20:44:00
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7. Stop flaming the ideas! Flame in this thread instead! - in Player Features and Ideas Discussion [original thread]
I dunno if it was acutally locked...
- by Skull Bunny - at 2005.08.20 04:25:00
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8. Lets clean up space! - in Player Features and Ideas Discussion [original thread]
HAHA Eve's version of "Green Peace". I like the idea, But what about players that leave the game for a month or more at a time? Me, for example. I have military obligations that would pop all my cans as you suggest. Im not saying it isn't a good ...
- by Skull Bunny - at 2005.08.19 10:17:00
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9. Idea: QuickInfo an alternative to ShowInfo (pic included) great feature - in Player Features and Ideas Discussion [original thread]
Quite Possibly the most well thought out, useful idea to date. How many times have i added every war enemy to buddies list, just so i can see who my enemies are in local. This will be used, if implemented, no doubt. GJ.
- by Skull Bunny - at 2005.08.19 08:40:00
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10. Stop flaming the ideas! Flame in this thread instead! - in Player Features and Ideas Discussion [original thread]
Originally by: ManOfHonor btw this thread is flamebait, and will soon be locked Yeah, well it would seem that its supposed to be flame-bait, Cpt Obvious. Thats the purpose. As for Eris, she doesn't seem near as bad about making up ex...
- by Skull Bunny - at 2005.08.19 08:35:00
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11. How to nerf fleet battles - in Player Features and Ideas Discussion [original thread]
Structure Idea...I like it. Its weird, but possible. It would make it damn near impossible to gate tank for Pirates, thou. Also, unless I am wrong (quite possibly), but modules don't take damage until the ship is destroyed. And, that makes hul...
- by Skull Bunny - at 2005.08.19 07:36:00
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12. Item Hangar Overhaul - in Player Features and Ideas Discussion [original thread]
Yeah, station containers are nice, but as always, could be better. It does give some one the possibility of transporting their entire station (tabs and all) somewhere else with Freighters. Just one question. Mahhy. Why no more hot freckled chick?...
- by Skull Bunny - at 2005.08.19 07:08:00
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13. Vicious and Protective Modules - in Player Features and Ideas Discussion [original thread]
This is an idea for modifications to current modules to give them a bonus at a cost. Protective modules are Defencive Modules that give a better defence than most others but at the cost of damage. EX: Protective EM Armor Hardener II 70% EM...
- by Skull Bunny - at 2005.08.19 06:49:00
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14. parental pwnage - in Player Features and Ideas Discussion [original thread]
ROFL
- by Skull Bunny - at 2005.08.18 11:23:00
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15. New mines - in Player Features and Ideas Discussion [original thread]
This argument is pointless. I would like to see mines in the game. However, I agree with Russo onthis one. YES i care if it effects my computer's lag and blows up random civilians. Otherwise, newbs in free newb ships could run into my mines repe...
- by Skull Bunny - at 2005.08.18 11:19:00
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16. Sun Mining - in Player Features and Ideas Discussion [original thread]
Ooh, you could ransom all the life in one system or you pop the sun... Nice!
- by Skull Bunny - at 2005.08.16 10:42:00
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17. Sun Mining - in Player Features and Ideas Discussion [original thread]
Edited by: Skull Bunny on 16/08/2005 10:42:07 Damn double posts
- by Skull Bunny - at 2005.08.16 10:41:00
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18. NEED THIS SKILL IN GAME - in Player Features and Ideas Discussion [original thread]
How about a drug, DNA mutator, or Sergery you can recieve. Perminent effect, but outrageous cost. Basically an Isk sink for those that messed up their initial stats. Otherwise, great idea.
- by Skull Bunny - at 2005.08.15 13:59:00
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19. More (simple) implants - in Player Features and Ideas Discussion [original thread]
Kardinaal, Please name the thread, so people can clicky on it. Also, good ideas. More people need stuff plugged in so they will pay the damn pod bounty. Laterz.
- by Skull Bunny - at 2005.08.14 15:32:00
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20. Ammo Storage - in Player Features and Ideas Discussion [original thread]
Edited by: Skull Bunny on 14/08/2005 12:16:13 I have seen much double posting, but rarely with a completely different character. *Takes Note in Book of Alts * BTW, good idea on the compression of Ammo. It would solve 2 problems at the sam...
- by Skull Bunny - at 2005.08.14 12:14:00
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